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  <title>Keelhauling</title>
  <link rel="alternate" type="text/html" href="http://s92443876.onlinehome.us/MT/keelhauling/" />
  <modified>2006-12-28T03:52:59Z</modified>
  <tagline>Insert random slogan here.</tagline>
  <id>tag:s92443876.onlinehome.us,2007:/MT/keelhauling//1</id>
  <generator url="http://www.movabletype.org/" version="3.15">Movable Type</generator>
  <copyright>Copyright (c) 2006, John</copyright>
  <entry>
    <title>New Year&apos;s Resolutions</title>
    <link rel="alternate" type="text/html" href="http://s92443876.onlinehome.us/MT/keelhauling/archives/001939.html" />
    <modified>2006-12-28T03:52:59Z</modified>
    <issued>2006-12-27T19:45:29-08:00</issued>
    <id>tag:s92443876.onlinehome.us,2006:/MT/keelhauling//1.1939</id>
    <created>2006-12-28T03:45:29Z</created>
    <summary type="text/plain">If your goal is self-improvement and self-education in the coming New Year, you could do worse than podcasting little 20 minute doses of college level classes, say once a week. The University of Warwick has an interesting potpourri of lectures...</summary>
    <author>
      <name>John</name>
      <url>www.keelhauling.com</url>
      <email>john@keelhauling.com</email>
    </author>
    <dc:subject>Education</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://s92443876.onlinehome.us/MT/keelhauling/">
      <![CDATA[<p>If your goal is self-improvement and self-education in the coming New Year, you could do worse than podcasting little 20 minute doses of college level classes, say once a week.</p>

<p>The University of Warwick has an interesting <a href="http://www2.warwick.ac.uk/newsandevents/audio/?showAll">potpourri of lectures</a> on everything from predicting the World Cup to dealing with Islamic extremism in Europe to migrating off planet Earth.</p>

<p>If you want to go with more hard-core curriculum-based classes, the Productive Straetgies blog has a <a href="http://www.productivity501.com/2006/11/free_academic_p.html">roster of 145 classes</a> podcast online, most from Purdue University and UC Berkeley.</p>

<p>Happy Learning!</p>]]>
      
    </content>
  </entry>
  <entry>
    <title>Getting more than 10% out of your brain</title>
    <link rel="alternate" type="text/html" href="http://s92443876.onlinehome.us/MT/keelhauling/archives/001938.html" />
    <modified>2006-12-01T05:57:48Z</modified>
    <issued>2006-11-30T21:56:23-08:00</issued>
    <id>tag:s92443876.onlinehome.us,2006:/MT/keelhauling//1.1938</id>
    <created>2006-12-01T05:56:23Z</created>
    <summary type="text/plain">Hacking Knowledge: 77 Ways to Learn Faster, Deeper, and Better...</summary>
    <author>
      <name>John</name>
      <url>www.keelhauling.com</url>
      <email>john@keelhauling.com</email>
    </author>
    <dc:subject>Science</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://s92443876.onlinehome.us/MT/keelhauling/">
      <![CDATA[<p><a href="http://oedb.org/library/college-basics/hacking-knowledge">Hacking Knowledge: 77 Ways to Learn Faster, Deeper, and Better</a></p>]]>
      
    </content>
  </entry>
  <entry>
    <title>To sleep, perchance to dream</title>
    <link rel="alternate" type="text/html" href="http://s92443876.onlinehome.us/MT/keelhauling/archives/001937.html" />
    <modified>2006-12-01T05:58:24Z</modified>
    <issued>2006-11-30T21:51:04-08:00</issued>
    <id>tag:s92443876.onlinehome.us,2006:/MT/keelhauling//1.1937</id>
    <created>2006-12-01T05:51:04Z</created>
    <summary type="text/plain">40 Facts About Sleep You Probably Didn&apos;t Know...</summary>
    <author>
      <name>John</name>
      <url>www.keelhauling.com</url>
      <email>john@keelhauling.com</email>
    </author>
    <dc:subject>Science</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://s92443876.onlinehome.us/MT/keelhauling/">
      <![CDATA[<p><a href="http://abc.net.au/science/sleep/facts.htm">40 Facts About Sleep You Probably Didn't Know</a></p>]]>
      
    </content>
  </entry>
  <entry>
    <title>An Open Letter to My Children About Video Games</title>
    <link rel="alternate" type="text/html" href="http://s92443876.onlinehome.us/MT/keelhauling/archives/001936.html" />
    <modified>2006-10-07T16:58:46Z</modified>
    <issued>2006-10-06T22:54:59-08:00</issued>
    <id>tag:s92443876.onlinehome.us,2006:/MT/keelhauling//1.1936</id>
    <created>2006-10-07T06:54:59Z</created>
    <summary type="text/plain">There have been reams of research and numerous papers written about the dangers of excessive video gaming. There have also been a few, sporadic observations touting some of the benefits conferred by time spent playing video games. It seems almost...</summary>
    <author>
      <name>John</name>
      <url>www.keelhauling.com</url>
      <email>john@keelhauling.com</email>
    </author>
    <dc:subject>Opinion</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://s92443876.onlinehome.us/MT/keelhauling/">
      <![CDATA[<p>There have been reams of research and numerous papers written about the dangers of excessive video gaming.  There have also been a few, sporadic observations touting some of the benefits conferred by time spent playing video games.  It seems almost blatantly obvious to me that both are correct to some extent, and both have valid points.  While it is a useful and productive exercise to weigh the costs and benefits of most activities, I think the existing analyses overlook one primary consideration. </p>

<p>We’ll get to that in a moment. </p>

<p>First, let’s take a quick look at the state of the argument.</p>

<p>On the negative side, we see the enormous negative potential for desensitizing oneself to violence inherent in war games that require the successful player to mow down reams of opponents with never-ending supplies of ammunition<a href="#_ftn1" name="_ftnref1" title=""><span class=MsoFootnoteReference><sup><small>[1]</small></sup></span></a>.  We see the deleterious effects of escapism, cultivating anti-social attitudes as kids lock themselves away for hours spent in solitude in front of the computer or TV-game-console screen.   We see the diminution of a child’s traditional circle of friends, as time spent outdoors or at friends’ homes is reduced, and even neighborly visits to those friends’ houses are rendered meaningless as kids simply play video games together.  </p>

<p>Alone, but together.</p>

<p>And the roster continues.  We see the ascendancy of the geek, as computer hacking skills developing and deploying cheat codes are more highly prized than athletic ability, intelligence, personality or character.  Personal hygiene goes by the wayside along with responsibility, and gamers even forget to eat when fully engaged in their virtual world.<a href="#_ftn2" name="_ftnref2" title=""><span class=MsoFootnoteReference><sup><small>[2]</small></sup></span></a>  We see the hyper-aggressive behavior required to survive and succeed in the game context bleed into the real world, as gamers coming offline are surly, aggressive, short-tempered and mean<a href="#_ftn3" name="_ftnref3" title=""><span class=MsoFootnoteReference><sup><small>[3]</small></sup></span></a>.</p>

<p>On the positive side, we have a shorter list of benefits that accrue from playing video games.  First, we have all heard that eye-hand coordination, reaction times and fine motor skills are better among this generation than in previous years.  A level of comfort with technology and familiarity with computers has replaced a – perhaps <i>fear</i> is too strong a word, perhaps not, but at least a trepidation – about new machines and new software.  </p>

<p>And there have even been some studies that suggest that the refined ability to operate in a virtual world where the rules are different – and frequently even the laws of physics are different – has enhanced kids’ ability for abstract thought, breaking the bounds placed on our thinking by the confines of conventional reality.  I have no doubt that kids are mentally more adaptable, more flexible and more capable of sophisticated abstract conceptualization than in previous generations as a result of exposure to video games.</p>

<p>By most evaluations the jury is still out, the verdict is mixed.  Still, when I stack up the costs and the benefits, not only is the list of negatives longer, but the <i>degree</i> of negativity in those factors far outweighs the positive benefits that could be derived from excessive video gaming.  The negatives are more negative than the positives are positive, and there are more of them.</p>

<p>These typical parental rants and occasional academic raves ignore, however, what I believe is the most important point of all.  I would place its economic value conservatively at $500,000<a href="#_ftn4" name="_ftnref4"><span class=MsoFootnoteReference><sup><small>[4]</small></sup></span></a>, so it’s worth paying some attention to.  Its actual value is considerably higher, since an understanding of it confers upon one a capability to extract from life itself a richness and flavor that are, in comparison with the bland and tasteless alternative, priceless.</p>

<p><strong>I’m talking about TIME</strong>. </p>

<p>It flies like an arrow, it is money, and it heals all wounds.  It’s on my side (yes it is), a stitch in it saves nine, and it is God's way of keeping everything from happening at once.  It’s free, but it’s priceless.  You cannot own it, but you can use it.  You cannot keep it, but you can spend it.  Once you have lost it you will never get it back.</p>

<p>As you get older, <i>I promise you this</i>:  You will come to realize that time is the scarcest commodity and the most precious resource you have at your disposal.  You will wish you had every wasted moment back, to spend that precious resource more frugally and allocate that resource more productively.  You will not get a single moment of it back.</p>

<p>Video games have several characteristics that make them thieves of time.</p>

<p>First, they are insidiously addictive.  Addictive is obvious.<a href="#_ftn5" name="_ftnref5" title=""><span class=MsoFootnoteReference><sup><small>[5]</small></sup></span></a>  Everybody knows what that means.  Once you do it, it is easy – and tempting – to do it again.  Once you <i>are</i> doing it, it is not easy to stop.  Once you’ve started to do it regularly, your usage increases.</p>

<p>But note that I said <i>insidiously</i> addicting.  A computer is, after all, primarily a productivity tool.  There is a sense that any time spent behind a computer terminal is time that is being <i>used</i>, not wasted.  But over the last ten years the nature of the beast has changed.  I don’t have facts and figures to back it up, but surely today the number of computers used as entertainment consoles – for games, music, movies and that gaping black hole of information, news, commentary, pictures and video known as the Internet – rivals the number of machines deployed strictly for business or educational purposes.  You can, most assuredly, waste time at the PC or in front of a TV gaming console.</p>

<p>Video games are also insidious in that they chip away at your time and your life, rather than undertaking a full frontal assault.  Like a solid baseball player who hits for contact they aren’t swinging for the fences, but just looking for that 1-2 hours per day of your time.  By the end of the game, they have amassed enough hits that they lead the league in batting average, and the video game <i>owns your life</i>.</p>

<p>Second, the newer games are entire virtual worlds that you can explore.  This conveys an illusion of freshness, of newness, that keeps the game interesting in repeated sessions.  This is a <i>trick</i>.  Generally, the actions and movements of your character in the game change very little.  All that has changed is the background.  Sure, your enemies look different and there’s a new weapon on Level 11, but most of the game is <i>exactly the same</i>.  This is the ½ hour docudrama that is stretched out to become a two-hour movie.  No matter how good those 30 minutes of action and dialogue may be, it’s still a <i>looooong</i> movie.  I haven’t seen a game released in the last five years that isn’t entertaining and worth playing purely for the entertainment value.  But I haven’t seen a game released in my whole lifetime that I would be willing to sacrifice even 0.01% of my allotted time on this planet for.  And I never will.</p>

<p>Third, they are, usually entirely and even in the best of cases 90%+, content free.  Note here the contrast to that seasoned former champion of escapism, the book.  Back in his heyday, the book was king.  In days of yore (say pre-1990), it was the idyllic dream of most working businesspeople and homemakers that they would <i>have<br />
more time to read</i>.</p>

<p>Books take you places and teach you things at such a pace that you could never replicate that experience in the physical world, and if like me you are a science fiction fan, those physical worlds don’t even exist.  Most of what I learned about science and math was at least based on the groundwork laid by Larry Niven, Poul Anderson, and other sci-fi luminaries in their magnificent books.  We didn’t spend a lot of time in physics classes discussing the mechanics of supernovae, neutron stars, quasars and black holes, or the speed at which a matter-antimatter reaction would displace a physical mass.  Those science fiction writers sure did, though.</p>

<p>I learned the basics of political systems in Isaac Asimov’s <i>Foundation</i> series.  The classics taught me to love the language, both written and spoken through masters of the craft like Bill Shakespeare.  Biographies take you into the lives of interesting and important people, where you learn from their mistakes and contemplate emulating their successes.  Mysteries and adventure stories teach reasoning and deduction, and familiarize you with exotic locales and cultures.  The point, hopefully rather obvious by now, is that you <i>learn from books while you are being entertained</i>.  The same is not true of video games, unless you count knowing that the special killing move is L-L-R-U-U-D-R-D, or knowing the proper sequence of sounds necessary to access the mazerunner in the Selenitic age as “learning”.</p>

<p>Video games are self-contained universes.  The knowledge that you gain there is useful <i>only in the context of the game</i>.  So while there might be some redeeming value from an enhancement to your self-worth by raising your hero’s level to 10 in Warcraft III  (I hope not), that’s not going to get you an “A” in science, a higher SAT score, or even improve your social standing (except among a very limited group whose opinion of your social standing should probably be the least of your concerns). </p>

<p>And today, these games are complex.<a href="#_ftn6" name="_ftnref6" title=""><span class=MsoFootnoteReference><sup><small>[6]</small></sup></span></a>  It takes in excess of 100 hours of play to finish all the levels of a typical new game, and many, many more hours to “master” it.   And that is <i>a waste of time</i>.</p></p>

<p>Fourth, the newer games are MMPORGs (massively multiplayer online role-playing games) that offer a <i>facsimile of interaction</i> that encourages a gamer to consider his activity as social and engaging, rather than solitary and antisocial.  This is another <i>trick</i>.</p>

<p>Interaction through a computer terminal or TV game console is not human interaction.  It is <em>machine interaction</em>.  It is filtered, so that your interaction is character-to-character, or persona-to-persona, or avatar-to-avatar<a href="#_ftn7" name="_ftnref7" title=""><span class=MsoFootnoteReference><sup><small>[7]</small></sup></span></a>.  If the player with whom you are interacting is a stranger to you, you have no idea what they look like, or who they really are.<a href="#_ftn8" name="_ftnref8" title=""><span class=MsoFootnoteReference><sup><small>[8]</small></sup></span></a>  It is the equivalent of wrapping yourself up in a giant black trash bag and going out to “meet people”.</p>

<p>This is particularly sad, since as I have gotten older I’ve figured out that what really shapes you and sticks with you and determines the quality of your life are (1) what you believe and stand for, (2) the people that you know and love, and (3) the experiences that you have.  The popularity of MMPORG dating games and massive online social structures perpetuate this myth that video games provide<br />
social interaction, as indeed that has in some cases become the stated purpose of the game.<a href="#_ftn9" name="_ftnref9" title=""><span class=MsoFootnoteReference><sup><small>[9]</small></sup></span></a></p>

<p>But, hard as it is when you’re in that “under 25” age category, ask yourself what memories you are making.  What, in the years to come, will you remember from your <i>gaming</i> experiences?  (Can you even <i>imagine</i> an old man, lying on his deathbed and muttering his final words, “I wish I had played more video games”?)  Your time is limited, whether you can perceive that yet or not.  Don’t spend it.  Invest it.</p>

<p>Actually, to call video games <em>thieves</em> is an insult to thieves.  Thievery assumes a purpose; a robber takes your possessions to consume them or sell them.  Video games are more like <em>joy riders</em> of time.  They just take it, and burn it.</p>

<p>This time-based argument came to me at a conference about 10 years ago.  A speaker went up to the podium and he was preparing to give his presentation, which was on his laptop.  It had to boot up.  He muttered something about a “Microsoft moment” and we waited about a minute and half before his PC was ready to roll.  I thought about how many people experience that “Microsoft moment” each and every day, often several times a day, and did a back-of-the-envelope calculation of the loss of productivity in the USA alone.  I don’t remember the number I came up with, but I remember it was staggering.  Like those stories of the thieves who used a computer program to round <i>down</i> all the fractional pennies on every currency transaction at a major bank, and accumulated millions in mere days.  This was <i>billions</i> of dollars.</p>

<p>I realized then that Microsoft had stolen more from me than a few boot-up minutes each day.  And the tools of their larcenous trade were Freecell, Spider Solitaire, Hearts and Minesweeper.  I began paying attention to how much I played those games at home and at work (usually while on the phone).  After a week I was appalled and I deleted the programs from my laptop at work.  I left them off my laptop for over a year, and my productivity went way, way up.  I’ve since gotten another laptop and it came with the games installed, but now I am extremely sensitized to the time wasting potential and I would guess that I average less than 10 minutes per day, and most days I don’t play them at all.</p>

<p>So this is not a condemnation of video gaming, but an indictment of <i>excessive video gaming</i>.  How much is "excessive" will vary from person to person, but hopefully the TIME criterion will help weight the decision toward less time spent gaming.  Everybody needs to waste some time, from time to time.  (Personally, I think occasional afternoon naps are a <i>gift from God</i>.)  But watch the accumulated total time with the video games, it's a creeping infestation on your life.  Don't rely on us - your Mom and me - to watch the clock and call time when you're gaming.  If you lose track of time when you're gaming, I'll buy you a timer to sit right next to the PC.  You need to understand the magnitude and severity of the potential problem, and head it off at the pass.</p>

<p>My hope for each of you is that this letter will generate a similar kind of epiphany to my own, which will cause you to examine your own video game and computer game usage habits and scale it back.  If, through our talks and this letter which I am posting so you can come back and review it from time to time, I am responsible for shaving an average of 10 minutes a day off that total time, then between four children that’s a total of about 14,600 hours I just bought back for you guys, or over 600 24-hour days.  Six hundred days of living and learning, love and compansionship.  That’s a good day’s work, in my book!</p>

<p>I can say it no better than Philip Dormer Stanhope, the 4th Earl of Chesterfield, who wrote it succinctly in his <i>Letters to His Son</i><a href="#_ftn10" name="_ftnref10" title=""><span class=MsoFootnoteReference><sup><small>[10]</small></sup></span></a>, “I recommend you to take care of the minutes, for hours will take care of themselves.”  Those minutes count.  They are the building blocks of the hours, and the hours comprise the days.  And days, of course, are what our lives are made of.</p>

<p>You may have to work a little bit to overcome the video game habit, but it’s worth every ounce of effort.  So be prepared for it.  Look for constructive and interesting things to do with those blocks of time, skills you can master, topics you can learn about, people you can meet, places you can go.  If you can’t figure one out, come see me.  I’ve got a list a mile long.  Read a book.  Learn calligraphy. Practice piano or guitar.  Take a walk.  Knit yourself a sweater.  Join a club.  Paint a picture.  Find some pithy topic that concerns you and write an open letter to <em>your</em> children, if and when you have some.  Any of these are far, far superior in their life-enriching qualities, in the development of your own character and personality, than playing another video game.</p>

<p>Love,</p>

<p>Dad</p>

<p><br />
<div><br clear=all></p>

<hr align=left size=1 width="33%">

<div id=ftn1>

<p class=MsoFootnoteText><a href="#_ftnref1"
name="_ftn1" title=""><span class=MsoFootnoteReference>[1]</span></a><small>
http://pub.ucsf.edu/today/cache/feature/200608312.html</small></p>

</div>

<div id=ftn2>

<p class=MsoFootnoteText><a href="#_ftnref2"
name="_ftn2" title=""><span class=MsoFootnoteReference>[2]</span></a><small>
http://www.eurogamer.net/article.php?article_id=59697</small></p>

</div>

<div id=ftn3>

<p class=MsoFootnoteText><a href="#_ftnref3"
name="_ftn3" title=""><span class=MsoFootnoteReference>[3]</span></a><small>
http://www.apa.org/releases/videogames.html</small></p>

</div>

<div id=ftn4>

<p class=MsoFootnoteText><a href="#_ftnref4"
name="_ftn4" title=""><span class=MsoFootnoteReference>[4]</span></a><small> Assuming a
bell curve distribution of video game consumption starting at age 5 and ending
at retirement at age 60 with average time-per-day ranging from a low of 30
minutes to a peak of 2 hours (between the ages of 14 and 21), and a reasonable
college graduate salary of $40,000 with annual increases of 5%, the actual
economic cost of the lost time is $522,185,19.</small></p>

</div>

<div id=ftn5>

<p class=MsoFootnoteText><a href="#_ftnref5"
name="_ftn5" title=""><span class=MsoFootnoteReference>[5]</span></a><small> http://www.twitchguru.com/2006/08/08/world_of_warcraft_players_addicted/</small></p>

</div>

<div id=ftn6>

<p class=MsoFootnoteText><a href="#_ftnref6"
name="_ftn6" title=""><span class=MsoFootnoteReference>[6]</span></a><small>
http://www.worldofwarcraft.com/info/basics/guide.html</small></p>

</div>

<div id=ftn7>

<p class=MsoFootnoteText><a href="#_ftnref7"
name="_ftn7" title=""><span class=MsoFootnoteReference>[7]</span></a><small>
http://en.wikipedia.org/wiki/Avatar_(virtual_reality)</small></p>

</div>

<div id=ftn8>

<p class=MsoFootnoteText><a href="#_ftnref8"
name="_ftn8" title=""><span class=MsoFootnoteReference>[8]</span></a><small>
http://www.stanford.edu/~sdouglas/Online%20Dating/persona.htm</small></p>

</div>

<div id=ftn9>

<p class=MsoFootnoteText><a href="#_ftnref9"
name="_ftn9" title=""><span class=MsoFootnoteReference>[9]</span></a><small>
http://thesims2.ea.com/</small></p>

</div>

<div id=ftn10>

<p class=MsoFootnoteText><a href="#_ftnref10"
name="_ftn10" title=""><span class=MsoFootnoteReference>[10]</span></a><small>
http://www.gutenberg.org/browse/authors/c#a1187</small></p>

</div>
</div>]]>
      
    </content>
  </entry>
  <entry>
    <title>Getting ready for the move</title>
    <link rel="alternate" type="text/html" href="http://s92443876.onlinehome.us/MT/keelhauling/archives/001935.html" />
    <modified>2006-06-30T08:00:56Z</modified>
    <issued>2006-06-29T23:46:12-08:00</issued>
    <id>tag:s92443876.onlinehome.us,2006:/MT/keelhauling//1.1935</id>
    <created>2006-06-30T07:46:12Z</created>
    <summary type="text/plain">Well, we&apos;re counting down the days until we pull chocks on Tiburon and head east. It&apos;s been hard, saying goodbye to friends we&apos;ve made over the past nine years here, packing up our belongings, going through all the stuff we&apos;ve...</summary>
    <author>
      <name>John</name>
      <url>www.keelhauling.com</url>
      <email>john@keelhauling.com</email>
    </author>
    <dc:subject>Personal</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://s92443876.onlinehome.us/MT/keelhauling/">
      <![CDATA[<p>Well, we're counting down the days until we pull chocks on Tiburon and head east.  It's been hard, saying goodbye to friends we've made over the past nine years here, packing up our belongings, going through all the stuff we've accumulated, and living in the middle of a pretty extensive remodeling effort for the past two months.</p>

<p>Meanwhile I'm trying to work, Travis graduated from college in Wisconsin, Nick graduated from Redwood HS and is headed off to UC Santa Cruz, and we're getting ready for Travis' wedding in Germany on September 30th.</p>

<p>All of which is by way of apologizing for the lack of updates here (and elsewhere on my other sites).  I did update the photo gallery with a bunch of pictures from earlier this year, and will be posting some more as we finish off the remodel.</p>

<p>We've purchased the property we wanted in Cape Charles, VA on the Chesapeake Bay, and rented a house to live in while we build one on the beach.  Julie has been amazing in managing everything on the home front, including acting as our prime contractor, architect and interior designer on the remodel.</p>

<p>The boys have been amazing as well.  Travis and Nick are both staying in California.  Travis has a job at Red Hill Studios in Larkspur as a Production Assistant, and will be looking for a place close by.  Nick will be headed off to Santa Cruz for college.  Both Matt and Colin have been understanding and good natured about the move, which is testimony to their superior character, since both of them are too young to really remember living in Kansas or Georgia.  I know they will like the Eastern Shore, the beaches and living on the water, though.</p>

<p>We're all a little nervous and excited, and since living in the constant noise and dust with everything we own already packed away in boxes is growing old, we're ready.  More updates soon, I promise!</p>]]>
      
    </content>
  </entry>
  <entry>
    <title>SOTW: Week of 05-27-06</title>
    <link rel="alternate" type="text/html" href="http://s92443876.onlinehome.us/MT/keelhauling/archives/001934.html" />
    <modified>2006-08-14T05:00:00Z</modified>
    <issued>2006-05-27T00:32:10-08:00</issued>
    <id>tag:s92443876.onlinehome.us,2006:/MT/keelhauling//1.1934</id>
    <created>2006-05-27T08:32:10Z</created>
    <summary type="text/plain"> Florida-born Derek Trucks took up the guitar at age 9, and was touring within two years. Having an Uncle (Butch Trucks) banging the drums for The Allman Brothers certainly didn’t hurt, giving him early exposure to living legends like...</summary>
    <author>
      <name>John</name>
      <url>www.keelhauling.com</url>
      <email>john@keelhauling.com</email>
    </author>
    <dc:subject>Song of the Week</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://s92443876.onlinehome.us/MT/keelhauling/">
      <![CDATA[<p><img alt="derek_trucks.jpg" src="http://s92443876.onlinehome.us/MT/keelhauling/archives/archives/derek_trucks.jpg" width="250" height="388" vspace="10" hspace="20" align="left" /><br />
Florida-born Derek Trucks took up the guitar at age 9, and was touring within two years.  Having an Uncle (Butch Trucks) banging the drums for The Allman Brothers certainly didn’t hurt, giving him early exposure to living legends like John Coltrane, Sun Ra, Wayne Shorter, Miles Davis and Howlin’ Wolf.  His early stuff was heavily blues-focused as a result, and Derek became known as the master of the slide guitar. In 2003, he was the youngest guitarist on Rolling Stone magazine's list of 100 Greatest Guitarists of All-Time.</p>

<p>Trucks is also known as a purist, running the line straight from his guitar to the amp, a ’64 Fender Super Reverb.  If you hear it, he’s playing it.  Earlier this year, he was confirmed as the accompanying guitarist on Eric Clapton’s 2006-2007 tour.  He’s married to Susan Tedeschi, a kick ass rock-n-roller in her own right who channels Janis as she belts out her own blues-R&B-rock.  Her cover of Prine’s “Angel From Montgomery” off the album Just Won’t Burn still makes my hair stand up.  They have two kids, Charlie and Sophia, who have no excuses for not being musical prodigies.  No pressure, kids.</p>

<p>Now just in case you’re thinking, ‘there goes Keelhauling again, stuck in yesteryear, pulling up some moldy old geezer music’, the man has podcasts.  <a href="http://www.radiodtb.com">RadioDTB</a> is the website, and every podcast features some – usually live performance – Derek Trucks guitar.</p>

<p>I wish I could tell you how I happened to end up with “Songlines” on my CD player, but for the life of me I can’t remember.  Now it’s infected my iPod as well, and it won’t go away.  I hope you are lucky enough to catch it.  All I got to say is if this don't make you shake it, you musta lost it somewheres.</p>]]>
      
    </content>
  </entry>
  <entry>
    <title>US Patent Office on crack</title>
    <link rel="alternate" type="text/html" href="http://s92443876.onlinehome.us/MT/keelhauling/archives/001933.html" />
    <modified>2006-08-14T05:05:25Z</modified>
    <issued>2006-04-25T11:22:20-08:00</issued>
    <id>tag:s92443876.onlinehome.us,2006:/MT/keelhauling//1.1933</id>
    <created>2006-04-25T19:22:20Z</created>
    <summary type="text/plain">Wow, it&apos;s been awhile since I&apos;ve posted, busy with various and sundry initiatives not least of which has been work which since Siebel got bought by Oracle has been a tad hectic. I&apos;ve flown 80,000 miles in the past four...</summary>
    <author>
      <name>John</name>
      <url>www.keelhauling.com</url>
      <email>john@keelhauling.com</email>
    </author>
    <dc:subject>Business</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://s92443876.onlinehome.us/MT/keelhauling/">
      <![CDATA[<p>Wow, it's been awhile since I've posted, busy with various and sundry initiatives not least of which has been work which since Siebel got bought by Oracle has been a tad hectic.  I've flown 80,000 miles in the past four months!</p>

<p>We've also had some website problems with our hosting providers, 1and1.com, who claim that my website traffic is too high and it's overloading the shared server they provide with their basic service.  So I've had to upgrade to a "managed server", and will be moving the various domains and files over the next several days.  Expect some crockery to be broken in the move, and just let me know if you spot something amiss.</p>

<p>Which, BTW, means email me, since I'm pretty sure one of the reasons the server has been overloaded is spam in the comments to my posts.  I have them queued for prior approval, so you don't see them, but every time one comes in it runs against a script that checks MT Blacklist for known comment spammers, and holds the comment in a queue for approval.  Comment spam has really increased recently, so I've turned off comments on all posts older than one day.  So if you DO want to let me know something, email me at the link on the upper right of this page.</p>

<p>Today's gem, courtesy of the US Patent office, merits attention.  For some reason, the Patent Office seems to periodically forget their meds or hit the crack pipe a little too hard, and we wind up with some ridiculous patents.  <br />
<img alt="shoephone.jpg" src="http://s92443876.onlinehome.us/MT/keelhauling/archives/archives/shoephone.jpg" width="384" height="477" /></p>

<p>From the <a href="http://www.freshpatents.com/Call-display-and-vibration-sensed-light-emitting-shoe-heel-dt20060420ptan20060080868.php">patent itself</a>: <blockquote><small>A call display and vibration-sensed light emitting shoe heel comprises: a shoe body; a shoe heel having an opened receiving portion at a bottom of the heel. A vibration detecting circuit board with an light emitting diode (LED), a battery portion for supplying power to the circuit board, a frame body for receiving the battery portion, an adjusting body, and a cover are sequentially arranged in the receiving portion from the upper side to the lower side of the receiving portion.</small></blockquote></p>]]>
      
    </content>
  </entry>
  <entry>
    <title>What Would You Do?</title>
    <link rel="alternate" type="text/html" href="http://s92443876.onlinehome.us/MT/keelhauling/archives/001932.html" />
    <modified>2006-04-25T06:28:25Z</modified>
    <issued>2006-03-20T12:11:44-08:00</issued>
    <id>tag:s92443876.onlinehome.us,2006:/MT/keelhauling//1.1932</id>
    <created>2006-03-20T20:11:44Z</created>
    <summary type="text/plain">You&apos;re in an airplane about to go down in the ocean. You&apos;re in the water with a shark. You&apos;ve been bitten by a poisonous snake. You&apos;ve been taken hostage by a bank robber. What would you do? I scored 11...</summary>
    <author>
      <name>John</name>
      <url>www.keelhauling.com</url>
      <email>john@keelhauling.com</email>
    </author>
    <dc:subject>Humor</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://s92443876.onlinehome.us/MT/keelhauling/">
      <![CDATA[<p>You're in an airplane about to go down in the ocean.  You're in the water with a shark.  You've been bitten by a poisonous snake.  You've been taken hostage by a bank robber.  <a href="http://www.spicolisbarleybin.com/games/survival.swf">What would you do</a>?</p>

<p>I scored 11 out of a possible 17, and I'm alive, but badly injured or maimed for life.</p>]]>
      
    </content>
  </entry>
  <entry>
    <title>I am not a dummy</title>
    <link rel="alternate" type="text/html" href="http://s92443876.onlinehome.us/MT/keelhauling/archives/001931.html" />
    <modified>2006-04-25T06:28:25Z</modified>
    <issued>2006-02-10T15:49:34-08:00</issued>
    <id>tag:s92443876.onlinehome.us,2006:/MT/keelhauling//1.1931</id>
    <created>2006-02-10T23:49:34Z</created>
    <summary type="text/plain">I appreciate the whole &quot;... for Dummies&quot; thing but not when it applies to me. Still, this is a good article on WiFi security at free hotspots and mentioned a few things I didn&apos;t know. Not that that makes me...</summary>
    <author>
      <name>John</name>
      <url>www.keelhauling.com</url>
      <email>john@keelhauling.com</email>
    </author>
    <dc:subject>technology</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://s92443876.onlinehome.us/MT/keelhauling/">
      <![CDATA[<p>I appreciate the whole <em>"... for Dummies</em>" thing but not when it applies to me.  Still, this is a good article on <a href="http://www.securityfocus.com/columnists/385">WiFi security at free hotspots</a> and mentioned a few things I didn't know.  Not that that makes me a dummy.  'Cause I'm not.</p>]]>
      
    </content>
  </entry>
  <entry>
    <title>KT Tunstall at Slim&apos;s</title>
    <link rel="alternate" type="text/html" href="http://s92443876.onlinehome.us/MT/keelhauling/archives/001930.html" />
    <modified>2006-04-25T06:28:07Z</modified>
    <issued>2006-02-05T13:21:55-08:00</issued>
    <id>tag:s92443876.onlinehome.us,2006:/MT/keelhauling//1.1930</id>
    <created>2006-02-05T21:21:55Z</created>
    <summary type="text/plain">Great show. I posted a concert review over at JustGoodMusic.net....</summary>
    <author>
      <name>John</name>
      <url>www.keelhauling.com</url>
      <email>john@keelhauling.com</email>
    </author>
    <dc:subject>music</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://s92443876.onlinehome.us/MT/keelhauling/">
      <![CDATA[<p>Great show.  I posted a concert review over at <a href="http://www.justgoodmusic.net/2006/02/kt-tunstall-at-slims.html" target="_blank">JustGoodMusic.net</a>.</p>]]>
      
    </content>
  </entry>
  <entry>
    <title>Which sports car are you?</title>
    <link rel="alternate" type="text/html" href="http://s92443876.onlinehome.us/MT/keelhauling/archives/001929.html" />
    <modified>2006-04-25T06:28:07Z</modified>
    <issued>2006-01-26T15:35:40-08:00</issued>
    <id>tag:s92443876.onlinehome.us,2006:/MT/keelhauling//1.1929</id>
    <created>2006-01-26T23:35:40Z</created>
    <summary type="text/plain">I hate these damned online personality tests. But every once in awhile, one comes along that ropes me in. I saw this and the thought that immediately came to mind was, &quot;I wonder if I&apos;m a Corvette.&quot; Well, guess what......</summary>
    <author>
      <name>John</name>
      <url>www.keelhauling.com</url>
      <email>john@keelhauling.com</email>
    </author>
    <dc:subject>Humor</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://s92443876.onlinehome.us/MT/keelhauling/">
      <![CDATA[<p>I hate these damned online personality tests.</p>

<p>But every once in awhile, one comes along that ropes me in.</p>

<p>I saw this and the thought that immediately came to mind was, "I wonder if I'm a <a href="http://s92443876.onlinehome.us/Photography/2001_06_Corvette/target6.html" target="_blank">Corvette</a>."</p>

<p>Well, guess what...</p>

<p><br />
<h2>I'm a Chevrolet Corvette!</h2><br />
<img src="http://www.tomorrowland.us/sportscar/images/corvette.jpg"><br />
<p><b>You're a classic - powerful, athletic, and competitive.  You're all about winning the race and getting the job done.  While you have a practical everyday side, you get wild when anyone pushes your pedal.  You hate to lose, but you hardly ever do.</b> <p><br />
Take the <a href="http://www.tomorrowland.us/sportscar">Which Sports Car Are You?</a> quiz.<p><br />
</p>]]>
      
    </content>
  </entry>
  <entry>
    <title>best blonde joke ever</title>
    <link rel="alternate" type="text/html" href="http://s92443876.onlinehome.us/MT/keelhauling/archives/001928.html" />
    <modified>2006-04-25T06:28:07Z</modified>
    <issued>2006-01-13T21:33:00-08:00</issued>
    <id>tag:s92443876.onlinehome.us,2006:/MT/keelhauling//1.1928</id>
    <created>2006-01-14T05:33:00Z</created>
    <summary type="text/plain">Since Julie&apos;s a blonde - and so are Travis and Colin, blonde baiting is one of our full time joys around here. So I&apos;ve heard them all, and then some. Imagine my surprise when I came across the best blonde...</summary>
    <author>
      <name>John</name>
      <url>www.keelhauling.com</url>
      <email>john@keelhauling.com</email>
    </author>
    <dc:subject>Humor</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://s92443876.onlinehome.us/MT/keelhauling/">
      <![CDATA[<p>Since Julie's a blonde - and so are Travis and Colin, blonde baiting is one of our full time joys around here.  So I've heard them all, and then some.  Imagine my surprise when I came across the <a href="http://weblog.burningbird.net/2006/01/12/the-joke-is/" target="_blank">best blonde joke ever</a>.</p>]]>
      
    </content>
  </entry>
  <entry>
    <title>Flash site design</title>
    <link rel="alternate" type="text/html" href="http://s92443876.onlinehome.us/MT/keelhauling/archives/001927.html" />
    <modified>2006-04-25T06:28:07Z</modified>
    <issued>2006-01-13T13:49:08-08:00</issued>
    <id>tag:s92443876.onlinehome.us,2006:/MT/keelhauling//1.1927</id>
    <created>2006-01-13T21:49:08Z</created>
    <summary type="text/plain">People try to create 3D depth on web sites all the time, with everything from drop-shadow boxes to cutouts over animated GIFs. Bitkraft pulls it off in Flash, with an amazing puppet animation in the header. And those puppets are...</summary>
    <author>
      <name>John</name>
      <url>www.keelhauling.com</url>
      <email>john@keelhauling.com</email>
    </author>
    <dc:subject>art and culture</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://s92443876.onlinehome.us/MT/keelhauling/">
      <![CDATA[<p>People try to create 3D depth on web sites all the time, with everything from drop-shadow boxes to cutouts over animated GIFs.  <a href="http://www.bitkraft.com/" target="_blank">Bitkraft</a> pulls it off in Flash, with an amazing puppet animation in the header.</p>

<p><br />
And those puppets are freakin' creepy.  I'm going to have nightmares about those puppets.</p>]]>
      
    </content>
  </entry>
  <entry>
    <title>&quot;You know what&apos;s weird?&quot;</title>
    <link rel="alternate" type="text/html" href="http://s92443876.onlinehome.us/MT/keelhauling/archives/001921.html" />
    <modified>2006-04-25T06:28:07Z</modified>
    <issued>2006-01-01T08:33:35-08:00</issued>
    <id>tag:s92443876.onlinehome.us,2006:/MT/keelhauling//1.1921</id>
    <created>2006-01-01T16:33:35Z</created>
    <summary type="text/plain">We are blessed with four bright and inquisitive boys, always discovering new and interesting things. They are constantly coming to Julie and me with these observations and the discussion usually starts with, &quot;You know what&apos;s weird?&quot; So I&apos;m going to...</summary>
    <author>
      <name>John</name>
      <url>www.keelhauling.com</url>
      <email>john@keelhauling.com</email>
    </author>
    <dc:subject>Science</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://s92443876.onlinehome.us/MT/keelhauling/">
      <![CDATA[<p>We are blessed with four bright and inquisitive boys, always discovering new and interesting things.  They are constantly coming to Julie and me with these observations and the discussion usually starts with, "<em>You know what's weird?</em>"</p>

<p>So I'm going to memorize this article from NewScientistSpace on <a href="http://www.newscientistspace.com/article.ns?id=mg18524911.600" target="_blank">13 Things That Do Not Make Sense</a> and use it as my stock reply.  "<em>Yes, I do know what's weird!</em>"</p>]]>
      
    </content>
  </entry>
  <entry>
    <title>True or False?</title>
    <link rel="alternate" type="text/html" href="http://s92443876.onlinehome.us/MT/keelhauling/archives/001920.html" />
    <modified>2006-04-25T06:28:07Z</modified>
    <issued>2005-12-30T15:46:34-08:00</issued>
    <id>tag:s92443876.onlinehome.us,2005:/MT/keelhauling//1.1920</id>
    <created>2005-12-30T23:46:34Z</created>
    <summary type="text/plain">Take your best guess, are each of the following true or false? Mohammed is now one of the 20 most popular names for boys born in England and Wales. One in 10 Europeans is allegedly conceived in an Ikea bed....</summary>
    <author>
      <name>John</name>
      <url>www.keelhauling.com</url>
      <email>john@keelhauling.com</email>
    </author>
    <dc:subject>Humor</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://s92443876.onlinehome.us/MT/keelhauling/">
      <![CDATA[<p>Take your best guess, are each of the following true or false?<br />
<ul><li>Mohammed is now one of the 20 most popular names for boys born in England and Wales.</li><br />
<li>One in 10 Europeans is allegedly conceived in an Ikea bed.</li><br />
<li>It's possible for a human to blow up balloons via the ear.</li><br />
<li>"Restaurant" is the most misspelled word in search engines.</li><br />
<li>The name Lego came from two Danish words "leg godt", meaning "play well". </li><br />
<li>Tactically, the best Monopoly properties to buy are the orange ones.</li><br />
<li>You're 10 times more likely to be bitten by a human than a rat.</li><br />
<li>Jimi Hendrix pretended to be gay to be discharged from the US Army.</li><br />
<li>One in 18 people has a third nipple.</li><br />
<li>Pulling your foot out of quicksand takes a force equivalent to that needed to lift a medium-sized car.</li></ul></p>

<p>Check your answers in the comments.</p>]]>
      
    </content>
  </entry>

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